Skills
How heroes learn, rank and use skills in battle, with every class skill at a glance.
Skills are the special moves a hero uses in battle: strikes, spells, heals, buffs, summons and ultimates. You choose which skills a hero carries and in what order; the hero then uses them on its own once the fight starts. Each class has its own skill kit, learned through the skill tree.
How skills work
Skill slots and loadout
A hero carries up to five skills at a time, one per skill slot. Any skill can go in any slot, with one limit: a hero can carry at most one ultimate. You change the loadout on the hero's skill screen in your keep, and in the preparation window before a delve. Swapping skills between slots is free.
Only learned skills can be slotted. A hero fights with basic attacks alone if no skill is slotted.
Skills in battle
You never aim a skill yourself. When a hero acts, it goes through its slots from slot 1 to slot 5 and casts the first skill that is ready, meaning it is off cooldown, its target is in range and the hero can pay its cost. If no skill is ready, the hero uses its basic attack instead. A skill that cannot be paid for is skipped without using up its cooldown, so the next slot gets a turn. Put your most important skill in slot 1.
Battles are fought on a hex grid, so ranges and areas are counted in hexes.
Resources: mana and stamina
Every hero has health plus one skill pool, decided by its class: martial classes spend stamina, casters and support classes spend mana. Warrior, Ranger, Rogue, Monk and Beastmaster use stamina; the other eleven classes use mana. A skill's cost is taken when the cast starts. Each time a hero acts it regains a share of its pool; Willpower speeds up mana recovery and Endurance speeds up stamina recovery. Intelligence lowers mana costs a little and Strength lowers stamina costs a little, so the costs on the class pages are the base values.
Cooldowns
After a skill is cast it cannot be used again until its cooldown, shown in seconds, has run out. Passive skills and auras have no cooldown.
Cast time and interrupts
Most skills land at once. Some, mostly the stronger spells and heals, have a cast time: the caster stands still while the cast builds, and the skill lands when it finishes. A cast can be broken before then by a stun or incapacitating effect, by a silence, or by a skill that interrupts, such as Palm Strike, Flying Kick, Disrupting Shot and Discordant Note. A broken cast is not refunded: the cost and the cooldown are already spent. Dexterity and Agility shorten cast times. While you watch a fight, a cast bar and a thin gold line from the caster to its target show a cast in progress.
Targeting
Skills come in a few shapes. Self skills affect the caster, or the ground around it. Ally skills pick the ally who needs them most (the lowest health percentage in reach). Enemy skills hit one enemy in range. Area skills hit every enemy in a cone, a line or a circle of hexes around the impact point.
Which enemy a hero goes for is the hero's target setting, chosen per hero: Closest (the default), Lowest health, Highest health, Weakest armor, Support first, Ranged first, Top damage, Farthest or Random.
Damage types
- Physical and Ranged damage is reduced by the target's armor.
- Magical damage is reduced by magic resistance and ignores armor, so a party needs some magic damage against heavily armored enemies.
- True damage is not reduced at all.
Many skills also leave an effect behind, such as a bleed, a slow, a stun or a shield. The skill's description says which.
Kinds of skills
| Kind | What it does |
|---|---|
| Damage | Hurts enemies. Shown with its damage type. |
| Heal | Restores health to allies. |
| Buff | Strengthens the caster or allies, or shields them. |
| Debuff | Weakens, slows or controls enemies without dealing damage. |
| Summon | Puts a creature on the battlefield to fight for you. |
| Totem | Plants a stationary totem that helps allies or harms enemies for a short time. |
| Aura | A passive skill that affects the units around the hero, allies or enemies depending on the aura. |
Ultimates
An ultimate is a hero's strongest skill. It lives in the same five slots as every other skill, but a hero can carry only one. Ultimates are learned for a single skill point and have no ranks. The first one opens at hero level 12, once enough points are spent in its branch of the tree. Put the ultimate in slot 1 if you want it cast as soon as it is ready.
Learning and ranking skills
A hero earns one skill point per level and spends points in the skill tree. A point either learns a skill (rank 1) or raises a learned skill to a higher rank, up to rank 5. Higher tiers open as points are spent in the tiers below. Skills are learned for good; only retraining returns the points.
New heroes start as Recruits and cannot spend skill points yet; the points are banked until the hero completes class training in your keep (see Buildings). Which class a hero trains into decides which tree it gets.
Racial skills
Besides its class skills, every race grants two racial skills. They are covered on the race pages: see Races.
List of Skills
Every class skill in the game, in skill tree order. The cost shown is the base cost; "Unlocks at" gives the tier of the skill tree and the earliest hero level that tier can be open, or the level of an ultimate. Click a class tab, then a skill, for details.
| Skill | Type | Cost | Cooldown | Target | Unlocks at |
|---|---|---|---|---|---|
| Measured Guard | Buff | 10 Stamina | 6 s | Self | Tier 1 (level 1+) |
| Driving Cut | Damage (Physical) | 8 Stamina | 3 s | One enemy, range 1 hex | Tier 1 (level 1+) |
| Shield Bash | Damage (Physical) | 14 Stamina | 3 s | One enemy, range 1 hex | Tier 1 (level 1+) |
| Challenging Shout | Debuff | 10 Stamina | 10 s | Enemies in a cone (depth 2), range 1 hex | Tier 2 (level 3+) |
| Cleave | Damage (Physical) | 24 Stamina | 6 s | Enemies in a cone (depth 1), range 1 hex | Tier 2 (level 3+) |
| Rally | Buff | 14 Stamina | 12 s | One ally, range 2 hexes | Tier 2 (level 3+) |
| Grim Resolve | Heal | 20 Stamina | 14 s | Self | Tier 3 (level 7+) |
| Enrage | Buff | 20 Stamina | 4 s | Self | Tier 3 (level 7+) |
| Charge | Damage (Physical) | 18 Stamina | 14 s | One enemy, range 5 hexes | Tier 3 (level 7+) |
| Bulwark | Aura | — | — | Nearby allies (radius 2) | Tier 4 (level 12+) |
| Unyielding | Ultimate buff | 16 Stamina | 8 s | Self | Level 12 |
| Skill | Type | Cost | Cooldown | Target | Unlocks at |
|---|---|---|---|---|---|
| Steady Aim | Buff | 10 Stamina | 6 s | Self | Tier 1 (level 1+) |
| Crippling Shot | Damage (Ranged) | 14 Stamina | 3 s | One enemy, range 5 hexes | Tier 1 (level 1+) |
| Snare | Damage (Ranged) | 14 Stamina | 3 s | One enemy, range 4 hexes | Tier 1 (level 1+) |
| Aimed Shot | Damage (Ranged) | 20 Stamina | 3 s | One enemy, range 5 hexes | Tier 2 (level 3+) |
| Disrupting Shot | Damage (Ranged) | 16 Stamina | 5 s | One enemy, range 5 hexes | Tier 2 (level 3+) |
| Venom Arrow | Damage (Ranged) | 16 Stamina | 6 s | One enemy, range 5 hexes | Tier 2 (level 3+) |
| Long Shot | Damage (Ranged) | 34 Stamina | 9 s | One enemy, range 6 hexes | Tier 3 (level 7+) |
| Feign Death | Buff | 10 Stamina | 10 s | Self | Tier 3 (level 7+) |
| Broad Volley | Damage (Ranged) | 26 Stamina | 8 s | Enemies in a cone (depth 3), range 3 hexes | Tier 3 (level 7+) |
| Beastcall: Wolf | Ultimate summon | 20 Stamina | 8 s | Self | Level 12 |
| Skill | Type | Cost | Cooldown | Target | Unlocks at |
|---|---|---|---|---|---|
| Firebolt | Damage (Magical) | 18 Mana | 2 s | One enemy, range 4 hexes | Tier 1 (level 1+) |
| Cinder Field | Debuff | 24 Mana | 6 s | Enemies in radius 1, range 4 hexes | Tier 1 (level 1+) |
| Arcane Ward | Buff | 80 Mana | 4 s | One ally, range 4 hexes | Tier 1 (level 1+) |
| Shimmer | Buff | 14 Mana | 10 s | Self | Tier 2 (level 3+) |
| Focused Ward | Buff | 20 Mana | 4 s | One ally, range 4 hexes | Tier 2 (level 3+) |
| Pyre Lance | Damage (Magical) | 44 Mana | 8 s | One enemy, range 4 hexes | Tier 3 (level 7+) |
| Cinderstorm | Debuff | 52 Mana | 16 s | Enemies in radius 2, range 4 hexes | Tier 3 (level 7+) |
| Arcane Unbinding | Debuff | 16 Mana | 6 s | One enemy, range 4 hexes | Tier 3 (level 7+) |
| Ember Hex | Damage (Magical) | 16 Mana | 3 s | One enemy, range 4 hexes | Tier 4 (level 12+) |
| Pillar of Flame | Ultimate damage (Magical) | 30 Mana | 8 s | Enemies in radius 1, range 4 hexes | Level 12 |
| Skill | Type | Cost | Cooldown | Target | Unlocks at |
|---|---|---|---|---|---|
| Quick Cut | Damage (Physical) | 6 Stamina | 2 s | One enemy, range 1 hex | Tier 1 (level 1+) |
| Feint | Buff | 8 Stamina | 8 s | Self | Tier 1 (level 1+) |
| Dust Cast | Debuff | 12 Stamina | 5 s | One enemy, range 2 hexes | Tier 1 (level 1+) |
| Backstab | Damage (Physical) | 14 Stamina | 3 s | One enemy, range 1 hex | Tier 2 (level 3+) |
| Smoke Pellet | Buff | 16 Stamina | 16 s | Allies in radius 1, range 1 hex | Tier 2 (level 3+) |
| Hamstring | Damage (Physical) | 14 Stamina | 3 s | One enemy, range 1 hex | Tier 2 (level 3+) |
| Fan of Knives | Damage (Physical) | 20 Stamina | 9 s | Enemies in a cone (depth 2), range 2 hexes | Tier 3 (level 7+) |
| Evasion | Buff | 14 Stamina | 16 s | Self | Tier 3 (level 7+) |
| Nail Scatter | Debuff | 14 Stamina | 4 s | Enemies in radius 1, range 3 hexes | Tier 3 (level 7+) |
| Shadowstep | Ultimate damage (Physical) | 18 Stamina | 8 s | One enemy, range 6 hexes | Level 12 |
| Skill | Type | Cost | Cooldown | Target | Unlocks at |
|---|---|---|---|---|---|
| Consecrated Guard | Buff | 14 Mana | 6 s | Self | Tier 1 (level 1+) |
| Aegis of Light | Buff | 25 Mana | 6 s | One ally, range 2 hexes | Tier 1 (level 1+) |
| Radiant Strike | Damage (Magical) | 12 Mana | 3 s | One enemy, range 1 hex | Tier 1 (level 1+) |
| Rebuke | Debuff | 10 Mana | 8 s | One enemy, range 3 hexes | Tier 2 (level 3+) |
| Cleansing Touch | Buff | 14 Mana | 8 s | One ally, range 1 hex | Tier 2 (level 3+) |
| Lay Bare | Debuff | 14 Mana | 3 s | One enemy, range 4 hexes | Tier 2 (level 3+) |
| Warding Hand | Buff | 40 Mana | 14 s | One ally, range 2 hexes | Tier 3 (level 7+) |
| Intercede | Heal | 28 Mana | 12 s | One ally, range 4 hexes | Tier 3 (level 7+) |
| Hallowed Flare | Damage (Magical) | 24 Mana | 9 s | Enemies in radius 1, range 3 hexes | Tier 3 (level 7+) |
| Radiant Stand | Ultimate heal | 30 Mana | 8 s | Self, area around the caster (radius 2) | Level 12 |
| Skill | Type | Cost | Cooldown | Target | Unlocks at |
|---|---|---|---|---|---|
| Mend | Heal | 40 Mana | 3 s | One ally, range 4 hexes | Tier 1 (level 1+) |
| Renew | Buff | 30 Mana | 5 s | One ally, range 4 hexes | Tier 1 (level 1+) |
| Chastening Light | Damage (Magical) | 14 Mana | 4 s | One enemy, range 4 hexes | Tier 1 (level 1+) |
| Grace | Heal | 85 Mana | 4 s | One ally, range 4 hexes | Tier 2 (level 3+) |
| Purify | Buff | 14 Mana | 6 s | One ally, range 4 hexes | Tier 2 (level 3+) |
| Benediction | Heal | 98 Mana | 10 s | Up to 3 allies in radius 2, range 4 hexes | Tier 3 (level 7+) |
| Blessing of Resolve | Buff | 12 Mana | 5 s | One ally, range 4 hexes | Tier 3 (level 7+) |
| Holy Fire | Damage (Magical) | 40 Mana | 12 s | One enemy, range 4 hexes | Tier 3 (level 7+) |
| Deliverance | Buff | 80 Mana | 12 s | One ally, range 4 hexes | Tier 4 (level 12+) |
| Rain of Mercy | Ultimate heal | 90 Mana | 8 s | Allies in radius 1, range 4 hexes | Level 12 |
| Skill | Type | Cost | Cooldown | Target | Unlocks at |
|---|---|---|---|---|---|
| Mending Bloom | Buff | 75 Mana | 8 s | One ally, range 3 hexes | Tier 1 (level 1+) |
| Oakskin | Buff | 14 Mana | 6 s | One ally, range 3 hexes | Tier 1 (level 1+) |
| Thornlash | Damage (Magical) | 14 Mana | 3 s | One enemy, range 4 hexes | Tier 1 (level 1+) |
| Rising Sap | Heal | 90 Mana | 8 s | One ally, range 3 hexes | Tier 2 (level 3+) |
| Moss Poultice | Buff | 40 Mana | 8 s | One ally, range 3 hexes | Tier 2 (level 3+) |
| Entangling Roots | Debuff | 16 Mana | 5 s | One enemy, range 4 hexes | Tier 2 (level 3+) |
| Springtide | Buff | 98 Mana | 12 s | Up to 3 allies, range 4 hexes | Tier 3 (level 7+) |
| Ironbark | Buff | 85 Mana | 15 s | One ally, range 3 hexes | Tier 3 (level 7+) |
| Bramble Patch | Debuff | 24 Mana | 6 s | Enemies in radius 1, range 4 hexes | Tier 3 (level 7+) |
| Briar Ring | Buff | 40 Mana | 10 s | Allies in radius 1, range 3 hexes | Tier 4 (level 12+) |
| Overgrowth | Ultimate debuff | 30 Mana | 8 s | Enemies in a line (length 4), range 4 hexes | Level 12 |
| Skill | Type | Cost | Cooldown | Target | Unlocks at |
|---|---|---|---|---|---|
| Corruption | Debuff | 18 Mana | 5 s | One enemy, range 4 hexes | Tier 1 (level 1+) |
| Curse of Weakness | Debuff | 14 Mana | 6 s | One enemy, range 4 hexes | Tier 1 (level 1+) |
| Shadow Bolt | Damage (Magical) | 12 Mana | 3 s | One enemy, range 4 hexes | Tier 1 (level 1+) |
| Blightfall | Debuff | 32 Mana | 12 s | Enemies in radius 1, range 4 hexes | Tier 2 (level 3+) |
| Mind Rot | Debuff | 24 Mana | 10 s | One enemy, range 4 hexes | Tier 2 (level 3+) |
| Shadow Ward | Buff | 16 Mana | 7 s | Self | Tier 2 (level 3+) |
| Withering Curse | Debuff | 24 Mana | 4 s | One enemy, range 4 hexes | Tier 3 (level 7+) |
| Shadow Veil | Buff | 14 Mana | 10 s | Self | Tier 3 (level 7+) |
| Shroud of Ruin | Ultimate damage (Magical) | 30 Mana | 8 s | One enemy, range 4 hexes | Level 12 |
| Skill | Type | Cost | Cooldown | Target | Unlocks at |
|---|---|---|---|---|---|
| Mend | Heal | 40 Mana | 3 s | One ally, range 4 hexes | Tier 1 (level 1+) |
| Aegis of Light | Buff | 25 Mana | 6 s | One ally, range 2 hexes | Tier 1 (level 1+) |
| Sunfall | Damage (Magical) | 18 Mana | 2 s | One enemy, range 4 hexes | Tier 1 (level 1+) |
| Purify | Buff | 14 Mana | 6 s | One ally, range 4 hexes | Tier 2 (level 3+) |
| Sanctuary | Aura | — | — | Nearby allies (radius 2) | Tier 2 (level 3+) |
| Dazzle | Debuff | 20 Mana | 12 s | One enemy, range 3 hexes | Tier 2 (level 3+) |
| Noonlight | Heal | 78 Mana | 5 s | One ally, range 4 hexes | Tier 3 (level 7+) |
| Armor of Dawn | Buff | 55 Mana | 8 s | One ally, range 3 hexes | Tier 3 (level 7+) |
| Sunburst | Damage (Magical) | 40 Mana | 12 s | Enemies in radius 1, range 4 hexes | Tier 3 (level 7+) |
| Mantle of Light | Ultimate buff | 75 Mana | 8 s | Allies in radius 1, range 3 hexes | Level 12 |
| Daybreak | Ultimate buff | 100 Mana | 10 s | Allies in radius 2, range 3 hexes | Level 24 |
| Skill | Type | Cost | Cooldown | Target | Unlocks at |
|---|---|---|---|---|---|
| Inspiring Verse | Heal | 14 Mana | 5 s | One ally, range 3 hexes | Tier 1 (level 1+) |
| Song of Courage | Aura | — | — | Nearby allies (radius 2) | Tier 1 (level 1+) |
| Discordant Note | Damage (Magical) | 12 Mana | 6 s | One enemy, range 3 hexes | Tier 1 (level 1+) |
| Song of Warding | Aura | — | — | Nearby allies (radius 2) | Tier 2 (level 3+) |
| Mocking Verse | Debuff | 16 Mana | 8 s | One enemy, range 4 hexes | Tier 2 (level 3+) |
| Hymn of Iron | Aura | — | — | Nearby allies (radius 2) | Tier 3 (level 7+) |
| Dirge of Weariness | Aura | — | — | Nearby enemies (radius 2) | Tier 3 (level 7+) |
| Resounding Chord | Damage (Magical) | 36 Mana | 16 s | Enemies in a cone (depth 3), range 3 hexes | Tier 3 (level 7+) |
| Zeal | Aura | — | — | Nearby allies (radius 2) | Tier 4 (level 12+) |
| Crescendo | Ultimate buff | 30 Mana | 8 s | Up to 8 allies, range 2 hexes | Level 12 |
| Skill | Type | Cost | Cooldown | Target | Unlocks at |
|---|---|---|---|---|---|
| Raise Skeletons | Summon | 30 Mana | 10 s | Self | Tier 1 (level 1+) |
| Bone Hex | Damage (Magical) | 22 Mana | 3 s | One enemy, range 4 hexes | Tier 1 (level 1+) |
| Corruption | Debuff | 18 Mana | 5 s | One enemy, range 4 hexes | Tier 1 (level 1+) |
| Grave Guard | Buff | 12 Mana | 6 s | One ally, range 3 hexes | Tier 2 (level 3+) |
| Bone Splinters | Damage (Magical) | 34 Mana | 12 s | Enemies in a cone (depth 3), range 3 hexes | Tier 2 (level 3+) |
| Grasping Dead | Damage (Magical) | 18 Mana | 8 s | One enemy, range 4 hexes | Tier 2 (level 3+) |
| Bone Archers | Summon | 40 Mana | 16 s | Self | Tier 3 (level 7+) |
| Grave Chill | Debuff | 30 Mana | 12 s | Enemies in radius 1, range 4 hexes | Tier 3 (level 7+) |
| Legion of Bone | Ultimate summon | 32 Mana | 8 s | Self | Level 12 |
| Skill | Type | Cost | Cooldown | Target | Unlocks at |
|---|---|---|---|---|---|
| Healing Totem | Totem | 40 Mana | 14 s | Self | Tier 1 (level 1+) |
| Stone Totem | Totem | 24 Mana | 12 s | Self | Tier 1 (level 1+) |
| Lightning Bolt | Damage (Magical) | 16 Mana | 3 s | One enemy, range 4 hexes | Tier 1 (level 1+) |
| Spring Surge | Heal | 80 Mana | 4 s | One ally, range 4 hexes | Tier 2 (level 3+) |
| Spirit Cleanse | Buff | 14 Mana | 6 s | One ally, range 4 hexes | Tier 2 (level 3+) |
| Searing Totem | Totem | 36 Mana | 16 s | Self | Tier 2 (level 3+) |
| Spirit Tide | Heal | 95 Mana | 8 s | One ally, range 4 hexes | Tier 3 (level 7+) |
| Arcane Unbinding | Debuff | 16 Mana | 6 s | One enemy, range 4 hexes | Tier 3 (level 7+) |
| Chain Lightning | Damage (Magical) | 44 Mana | 12 s | One enemy, range 4 hexes | Tier 3 (level 7+) |
| Shelter | Buff | 12 Stamina | 4 s | One ally, range 4 hexes | Tier 4 (level 12+) |
| Stone Rain | Damage (Physical) | — | 4 s | Enemies in radius 1, range 3 hexes | Tier 4 (level 12+) |
| Earthmend | Ultimate buff | 94 Mana | 8 s | Allies in radius 2, range 4 hexes | Level 12 |
| Wellspring | Ultimate buff | 98 Mana | 10 s | Allies in radius 2, range 4 hexes | Level 24 |
| Skill | Type | Cost | Cooldown | Target | Unlocks at |
|---|---|---|---|---|---|
| Centered Guard | Buff | 12 Stamina | 6 s | Self | Tier 1 (level 1+) |
| Jab | Damage (Physical) | 8 Stamina | 2 s | One enemy, range 1 hex | Tier 1 (level 1+) |
| Palm Strike | Damage (Physical) | 12 Stamina | 5 s | One enemy, range 1 hex | Tier 1 (level 1+) |
| Steady Breath | Buff | 12 Stamina | 8 s | Self | Tier 2 (level 3+) |
| Flying Kick | Damage (Physical) | 16 Stamina | 10 s | One enemy, range 5 hexes | Tier 2 (level 3+) |
| Leg Sweep | Damage (Physical) | 14 Stamina | 12 s | One enemy, range 1 hex | Tier 2 (level 3+) |
| Pressure Point | Damage (Physical) | 20 Stamina | 8 s | One enemy, range 1 hex | Tier 3 (level 7+) |
| Shattering Palm | Damage (Physical) | 14 Stamina | 8 s | One enemy, range 1 hex | Tier 3 (level 7+) |
| Tremor | Damage (Physical) | — | 5 s | Enemies in radius 1, range 1 hex | Tier 4 (level 12+) |
| Crescent Kick | Ultimate damage (Physical) | 18 Stamina | 8 s | Enemies in a cone (depth 1), range 1 hex | Level 12 |
| Skill | Type | Cost | Cooldown | Target | Unlocks at |
|---|---|---|---|---|---|
| Mesmerize | Debuff | 18 Mana | 10 s | One enemy, range 4 hexes | Tier 1 (level 1+) |
| Haste | Buff | 16 Mana | 6 s | One ally, range 4 hexes | Tier 1 (level 1+) |
| Enervate | Damage (Magical) | 14 Mana | 4 s | One enemy, range 4 hexes | Tier 1 (level 1+) |
| Silence | Debuff | 18 Mana | 8 s | One enemy, range 4 hexes | Tier 2 (level 3+) |
| Keen Mind | Buff | 34 Mana | 14 s | Up to 8 allies, range 3 hexes | Tier 2 (level 3+) |
| Arcane Unbinding | Debuff | 16 Mana | 6 s | One enemy, range 4 hexes | Tier 2 (level 3+) |
| Languor | Debuff | 36 Mana | 14 s | Enemies in radius 1, range 4 hexes | Tier 3 (level 7+) |
| Warding | Aura | — | — | Nearby allies (radius 2) | Tier 3 (level 7+) |
| Prismatic Lance | Damage (Magical) | 44 Mana | 14 s | Enemies in a line (length 4), range 4 hexes | Tier 3 (level 7+) |
| Enthrall | Ultimate debuff | 30 Mana | 8 s | One enemy, range 6 hexes | Level 12 |
| Skill | Type | Cost | Cooldown | Target | Unlocks at |
|---|---|---|---|---|---|
| Bone Armor | Buff | 14 Mana | 6 s | Self | Tier 1 (level 1+) |
| Dread Sigil | Debuff | 10 Mana | 8 s | One enemy, range 4 hexes | Tier 1 (level 1+) |
| Umbral Strike | Damage (Magical) | 12 Mana | 3 s | One enemy, range 1 hex | Tier 1 (level 1+) |
| Shadow Ward | Buff | 16 Mana | 7 s | Self | Tier 2 (level 3+) |
| Shadow Grasp | Damage (Magical) | 16 Mana | 10 s | One enemy, range 3 hexes | Tier 2 (level 3+) |
| Curse of Weakness | Debuff | 14 Mana | 6 s | One enemy, range 4 hexes | Tier 2 (level 3+) |
| Black Mantle | Buff | 36 Mana | 16 s | Self | Tier 3 (level 7+) |
| Dread Presence | Aura | — | — | Nearby enemies (radius 2) | Tier 3 (level 7+) |
| Grave Breath | Damage (Magical) | 24 Stamina | 8 s | Enemies in a cone (depth 1), range 1 hex | Tier 3 (level 7+) |
| Umbral Tide | Ultimate damage (Magical) | 28 Mana | 8 s | Enemies in a cone (depth 2), range 2 hexes | Level 12 |
| Skill | Type | Cost | Cooldown | Target | Unlocks at |
|---|---|---|---|---|---|
| Call Companion | Summon | 26 Stamina | 12 s | Self | Tier 1 (level 1+) |
| Hamstring | Damage (Physical) | 14 Stamina | 3 s | One enemy, range 1 hex | Tier 1 (level 1+) |
| Field Care | Buff | 12 Stamina | 8 s | One ally, range 3 hexes | Tier 1 (level 1+) |
| Pack Instinct | Aura | — | — | Nearby allies (radius 2) | Tier 2 (level 3+) |
| Maul | Damage (Physical) | 20 Stamina | 3 s | One enemy, range 1 hex | Tier 2 (level 3+) |
| Cowing Roar | Debuff | 14 Stamina | 10 s | Enemies in a cone (depth 2), range 2 hexes | Tier 2 (level 3+) |
| Call Boar | Summon | 34 Stamina | 16 s | Self | Tier 3 (level 7+) |
| Tearing Strike | Damage (Physical) | 22 Stamina | 6 s | One enemy, range 1 hex | Tier 3 (level 7+) |
| Weighted Net | Debuff | 20 Stamina | 14 s | Enemies in radius 1, range 4 hexes | Tier 3 (level 7+) |
| Feral Rage | Ultimate buff | 18 Stamina | 8 s | Self | Level 12 |