BattleGuild Wiki

Skills

How heroes learn, rank and use skills in battle, with every class skill at a glance.

Skills are the special moves a hero uses in battle: strikes, spells, heals, buffs, summons and ultimates. You choose which skills a hero carries and in what order; the hero then uses them on its own once the fight starts. Each class has its own skill kit, learned through the skill tree.

How skills work

Skill slots and loadout

A hero carries up to five skills at a time, one per skill slot. Any skill can go in any slot, with one limit: a hero can carry at most one ultimate. You change the loadout on the hero's skill screen in your keep, and in the preparation window before a delve. Swapping skills between slots is free.

Only learned skills can be slotted. A hero fights with basic attacks alone if no skill is slotted.

Skills in battle

You never aim a skill yourself. When a hero acts, it goes through its slots from slot 1 to slot 5 and casts the first skill that is ready, meaning it is off cooldown, its target is in range and the hero can pay its cost. If no skill is ready, the hero uses its basic attack instead. A skill that cannot be paid for is skipped without using up its cooldown, so the next slot gets a turn. Put your most important skill in slot 1.

Battles are fought on a hex grid, so ranges and areas are counted in hexes.

Resources: mana and stamina

Every hero has health plus one skill pool, decided by its class: martial classes spend stamina, casters and support classes spend mana. Warrior, Ranger, Rogue, Monk and Beastmaster use stamina; the other eleven classes use mana. A skill's cost is taken when the cast starts. Each time a hero acts it regains a share of its pool; Willpower speeds up mana recovery and Endurance speeds up stamina recovery. Intelligence lowers mana costs a little and Strength lowers stamina costs a little, so the costs on the class pages are the base values.

Cooldowns

After a skill is cast it cannot be used again until its cooldown, shown in seconds, has run out. Passive skills and auras have no cooldown.

Cast time and interrupts

Most skills land at once. Some, mostly the stronger spells and heals, have a cast time: the caster stands still while the cast builds, and the skill lands when it finishes. A cast can be broken before then by a stun or incapacitating effect, by a silence, or by a skill that interrupts, such as Palm Strike, Flying Kick, Disrupting Shot and Discordant Note. A broken cast is not refunded: the cost and the cooldown are already spent. Dexterity and Agility shorten cast times. While you watch a fight, a cast bar and a thin gold line from the caster to its target show a cast in progress.

Targeting

Skills come in a few shapes. Self skills affect the caster, or the ground around it. Ally skills pick the ally who needs them most (the lowest health percentage in reach). Enemy skills hit one enemy in range. Area skills hit every enemy in a cone, a line or a circle of hexes around the impact point.

Which enemy a hero goes for is the hero's target setting, chosen per hero: Closest (the default), Lowest health, Highest health, Weakest armor, Support first, Ranged first, Top damage, Farthest or Random.

Damage types

Many skills also leave an effect behind, such as a bleed, a slow, a stun or a shield. The skill's description says which.

Kinds of skills

Kind What it does
Damage Hurts enemies. Shown with its damage type.
Heal Restores health to allies.
Buff Strengthens the caster or allies, or shields them.
Debuff Weakens, slows or controls enemies without dealing damage.
Summon Puts a creature on the battlefield to fight for you.
Totem Plants a stationary totem that helps allies or harms enemies for a short time.
Aura A passive skill that affects the units around the hero, allies or enemies depending on the aura.

Ultimates

An ultimate is a hero's strongest skill. It lives in the same five slots as every other skill, but a hero can carry only one. Ultimates are learned for a single skill point and have no ranks. The first one opens at hero level 12, once enough points are spent in its branch of the tree. Put the ultimate in slot 1 if you want it cast as soon as it is ready.

Learning and ranking skills

A hero earns one skill point per level and spends points in the skill tree. A point either learns a skill (rank 1) or raises a learned skill to a higher rank, up to rank 5. Higher tiers open as points are spent in the tiers below. Skills are learned for good; only retraining returns the points.

New heroes start as Recruits and cannot spend skill points yet; the points are banked until the hero completes class training in your keep (see Buildings). Which class a hero trains into decides which tree it gets.

Racial skills

Besides its class skills, every race grants two racial skills. They are covered on the race pages: see Races.

List of Skills

Every class skill in the game, in skill tree order. The cost shown is the base cost; "Unlocks at" gives the tier of the skill tree and the earliest hero level that tier can be open, or the level of an ultimate. Click a class tab, then a skill, for details.

Warrior skills in detail

Skill Type Cost Cooldown Target Unlocks at
Measured Guard Buff 10 Stamina 6 s Self Tier 1 (level 1+)
Driving Cut Damage (Physical) 8 Stamina 3 s One enemy, range 1 hex Tier 1 (level 1+)
Shield Bash Damage (Physical) 14 Stamina 3 s One enemy, range 1 hex Tier 1 (level 1+)
Challenging Shout Debuff 10 Stamina 10 s Enemies in a cone (depth 2), range 1 hex Tier 2 (level 3+)
Cleave Damage (Physical) 24 Stamina 6 s Enemies in a cone (depth 1), range 1 hex Tier 2 (level 3+)
Rally Buff 14 Stamina 12 s One ally, range 2 hexes Tier 2 (level 3+)
Grim Resolve Heal 20 Stamina 14 s Self Tier 3 (level 7+)
Enrage Buff 20 Stamina 4 s Self Tier 3 (level 7+)
Charge Damage (Physical) 18 Stamina 14 s One enemy, range 5 hexes Tier 3 (level 7+)
Bulwark Aura — — Nearby allies (radius 2) Tier 4 (level 12+)
Unyielding Ultimate buff 16 Stamina 8 s Self Level 12

Ranger skills in detail

Skill Type Cost Cooldown Target Unlocks at
Steady Aim Buff 10 Stamina 6 s Self Tier 1 (level 1+)
Crippling Shot Damage (Ranged) 14 Stamina 3 s One enemy, range 5 hexes Tier 1 (level 1+)
Snare Damage (Ranged) 14 Stamina 3 s One enemy, range 4 hexes Tier 1 (level 1+)
Aimed Shot Damage (Ranged) 20 Stamina 3 s One enemy, range 5 hexes Tier 2 (level 3+)
Disrupting Shot Damage (Ranged) 16 Stamina 5 s One enemy, range 5 hexes Tier 2 (level 3+)
Venom Arrow Damage (Ranged) 16 Stamina 6 s One enemy, range 5 hexes Tier 2 (level 3+)
Long Shot Damage (Ranged) 34 Stamina 9 s One enemy, range 6 hexes Tier 3 (level 7+)
Feign Death Buff 10 Stamina 10 s Self Tier 3 (level 7+)
Broad Volley Damage (Ranged) 26 Stamina 8 s Enemies in a cone (depth 3), range 3 hexes Tier 3 (level 7+)
Beastcall: Wolf Ultimate summon 20 Stamina 8 s Self Level 12

Mage skills in detail

Skill Type Cost Cooldown Target Unlocks at
Firebolt Damage (Magical) 18 Mana 2 s One enemy, range 4 hexes Tier 1 (level 1+)
Cinder Field Debuff 24 Mana 6 s Enemies in radius 1, range 4 hexes Tier 1 (level 1+)
Arcane Ward Buff 80 Mana 4 s One ally, range 4 hexes Tier 1 (level 1+)
Shimmer Buff 14 Mana 10 s Self Tier 2 (level 3+)
Focused Ward Buff 20 Mana 4 s One ally, range 4 hexes Tier 2 (level 3+)
Pyre Lance Damage (Magical) 44 Mana 8 s One enemy, range 4 hexes Tier 3 (level 7+)
Cinderstorm Debuff 52 Mana 16 s Enemies in radius 2, range 4 hexes Tier 3 (level 7+)
Arcane Unbinding Debuff 16 Mana 6 s One enemy, range 4 hexes Tier 3 (level 7+)
Ember Hex Damage (Magical) 16 Mana 3 s One enemy, range 4 hexes Tier 4 (level 12+)
Pillar of Flame Ultimate damage (Magical) 30 Mana 8 s Enemies in radius 1, range 4 hexes Level 12

Rogue skills in detail

Skill Type Cost Cooldown Target Unlocks at
Quick Cut Damage (Physical) 6 Stamina 2 s One enemy, range 1 hex Tier 1 (level 1+)
Feint Buff 8 Stamina 8 s Self Tier 1 (level 1+)
Dust Cast Debuff 12 Stamina 5 s One enemy, range 2 hexes Tier 1 (level 1+)
Backstab Damage (Physical) 14 Stamina 3 s One enemy, range 1 hex Tier 2 (level 3+)
Smoke Pellet Buff 16 Stamina 16 s Allies in radius 1, range 1 hex Tier 2 (level 3+)
Hamstring Damage (Physical) 14 Stamina 3 s One enemy, range 1 hex Tier 2 (level 3+)
Fan of Knives Damage (Physical) 20 Stamina 9 s Enemies in a cone (depth 2), range 2 hexes Tier 3 (level 7+)
Evasion Buff 14 Stamina 16 s Self Tier 3 (level 7+)
Nail Scatter Debuff 14 Stamina 4 s Enemies in radius 1, range 3 hexes Tier 3 (level 7+)
Shadowstep Ultimate damage (Physical) 18 Stamina 8 s One enemy, range 6 hexes Level 12

Paladin skills in detail

Skill Type Cost Cooldown Target Unlocks at
Consecrated Guard Buff 14 Mana 6 s Self Tier 1 (level 1+)
Aegis of Light Buff 25 Mana 6 s One ally, range 2 hexes Tier 1 (level 1+)
Radiant Strike Damage (Magical) 12 Mana 3 s One enemy, range 1 hex Tier 1 (level 1+)
Rebuke Debuff 10 Mana 8 s One enemy, range 3 hexes Tier 2 (level 3+)
Cleansing Touch Buff 14 Mana 8 s One ally, range 1 hex Tier 2 (level 3+)
Lay Bare Debuff 14 Mana 3 s One enemy, range 4 hexes Tier 2 (level 3+)
Warding Hand Buff 40 Mana 14 s One ally, range 2 hexes Tier 3 (level 7+)
Intercede Heal 28 Mana 12 s One ally, range 4 hexes Tier 3 (level 7+)
Hallowed Flare Damage (Magical) 24 Mana 9 s Enemies in radius 1, range 3 hexes Tier 3 (level 7+)
Radiant Stand Ultimate heal 30 Mana 8 s Self, area around the caster (radius 2) Level 12

Priest skills in detail

Skill Type Cost Cooldown Target Unlocks at
Mend Heal 40 Mana 3 s One ally, range 4 hexes Tier 1 (level 1+)
Renew Buff 30 Mana 5 s One ally, range 4 hexes Tier 1 (level 1+)
Chastening Light Damage (Magical) 14 Mana 4 s One enemy, range 4 hexes Tier 1 (level 1+)
Grace Heal 85 Mana 4 s One ally, range 4 hexes Tier 2 (level 3+)
Purify Buff 14 Mana 6 s One ally, range 4 hexes Tier 2 (level 3+)
Benediction Heal 98 Mana 10 s Up to 3 allies in radius 2, range 4 hexes Tier 3 (level 7+)
Blessing of Resolve Buff 12 Mana 5 s One ally, range 4 hexes Tier 3 (level 7+)
Holy Fire Damage (Magical) 40 Mana 12 s One enemy, range 4 hexes Tier 3 (level 7+)
Deliverance Buff 80 Mana 12 s One ally, range 4 hexes Tier 4 (level 12+)
Rain of Mercy Ultimate heal 90 Mana 8 s Allies in radius 1, range 4 hexes Level 12

Druid skills in detail

Skill Type Cost Cooldown Target Unlocks at
Mending Bloom Buff 75 Mana 8 s One ally, range 3 hexes Tier 1 (level 1+)
Oakskin Buff 14 Mana 6 s One ally, range 3 hexes Tier 1 (level 1+)
Thornlash Damage (Magical) 14 Mana 3 s One enemy, range 4 hexes Tier 1 (level 1+)
Rising Sap Heal 90 Mana 8 s One ally, range 3 hexes Tier 2 (level 3+)
Moss Poultice Buff 40 Mana 8 s One ally, range 3 hexes Tier 2 (level 3+)
Entangling Roots Debuff 16 Mana 5 s One enemy, range 4 hexes Tier 2 (level 3+)
Springtide Buff 98 Mana 12 s Up to 3 allies, range 4 hexes Tier 3 (level 7+)
Ironbark Buff 85 Mana 15 s One ally, range 3 hexes Tier 3 (level 7+)
Bramble Patch Debuff 24 Mana 6 s Enemies in radius 1, range 4 hexes Tier 3 (level 7+)
Briar Ring Buff 40 Mana 10 s Allies in radius 1, range 3 hexes Tier 4 (level 12+)
Overgrowth Ultimate debuff 30 Mana 8 s Enemies in a line (length 4), range 4 hexes Level 12

Warlock skills in detail

Skill Type Cost Cooldown Target Unlocks at
Corruption Debuff 18 Mana 5 s One enemy, range 4 hexes Tier 1 (level 1+)
Curse of Weakness Debuff 14 Mana 6 s One enemy, range 4 hexes Tier 1 (level 1+)
Shadow Bolt Damage (Magical) 12 Mana 3 s One enemy, range 4 hexes Tier 1 (level 1+)
Blightfall Debuff 32 Mana 12 s Enemies in radius 1, range 4 hexes Tier 2 (level 3+)
Mind Rot Debuff 24 Mana 10 s One enemy, range 4 hexes Tier 2 (level 3+)
Shadow Ward Buff 16 Mana 7 s Self Tier 2 (level 3+)
Withering Curse Debuff 24 Mana 4 s One enemy, range 4 hexes Tier 3 (level 7+)
Shadow Veil Buff 14 Mana 10 s Self Tier 3 (level 7+)
Shroud of Ruin Ultimate damage (Magical) 30 Mana 8 s One enemy, range 4 hexes Level 12

Cleric skills in detail

Skill Type Cost Cooldown Target Unlocks at
Mend Heal 40 Mana 3 s One ally, range 4 hexes Tier 1 (level 1+)
Aegis of Light Buff 25 Mana 6 s One ally, range 2 hexes Tier 1 (level 1+)
Sunfall Damage (Magical) 18 Mana 2 s One enemy, range 4 hexes Tier 1 (level 1+)
Purify Buff 14 Mana 6 s One ally, range 4 hexes Tier 2 (level 3+)
Sanctuary Aura — — Nearby allies (radius 2) Tier 2 (level 3+)
Dazzle Debuff 20 Mana 12 s One enemy, range 3 hexes Tier 2 (level 3+)
Noonlight Heal 78 Mana 5 s One ally, range 4 hexes Tier 3 (level 7+)
Armor of Dawn Buff 55 Mana 8 s One ally, range 3 hexes Tier 3 (level 7+)
Sunburst Damage (Magical) 40 Mana 12 s Enemies in radius 1, range 4 hexes Tier 3 (level 7+)
Mantle of Light Ultimate buff 75 Mana 8 s Allies in radius 1, range 3 hexes Level 12
Daybreak Ultimate buff 100 Mana 10 s Allies in radius 2, range 3 hexes Level 24

Bard skills in detail

Skill Type Cost Cooldown Target Unlocks at
Inspiring Verse Heal 14 Mana 5 s One ally, range 3 hexes Tier 1 (level 1+)
Song of Courage Aura — — Nearby allies (radius 2) Tier 1 (level 1+)
Discordant Note Damage (Magical) 12 Mana 6 s One enemy, range 3 hexes Tier 1 (level 1+)
Song of Warding Aura — — Nearby allies (radius 2) Tier 2 (level 3+)
Mocking Verse Debuff 16 Mana 8 s One enemy, range 4 hexes Tier 2 (level 3+)
Hymn of Iron Aura — — Nearby allies (radius 2) Tier 3 (level 7+)
Dirge of Weariness Aura — — Nearby enemies (radius 2) Tier 3 (level 7+)
Resounding Chord Damage (Magical) 36 Mana 16 s Enemies in a cone (depth 3), range 3 hexes Tier 3 (level 7+)
Zeal Aura — — Nearby allies (radius 2) Tier 4 (level 12+)
Crescendo Ultimate buff 30 Mana 8 s Up to 8 allies, range 2 hexes Level 12

Necromancer skills in detail

Skill Type Cost Cooldown Target Unlocks at
Raise Skeletons Summon 30 Mana 10 s Self Tier 1 (level 1+)
Bone Hex Damage (Magical) 22 Mana 3 s One enemy, range 4 hexes Tier 1 (level 1+)
Corruption Debuff 18 Mana 5 s One enemy, range 4 hexes Tier 1 (level 1+)
Grave Guard Buff 12 Mana 6 s One ally, range 3 hexes Tier 2 (level 3+)
Bone Splinters Damage (Magical) 34 Mana 12 s Enemies in a cone (depth 3), range 3 hexes Tier 2 (level 3+)
Grasping Dead Damage (Magical) 18 Mana 8 s One enemy, range 4 hexes Tier 2 (level 3+)
Bone Archers Summon 40 Mana 16 s Self Tier 3 (level 7+)
Grave Chill Debuff 30 Mana 12 s Enemies in radius 1, range 4 hexes Tier 3 (level 7+)
Legion of Bone Ultimate summon 32 Mana 8 s Self Level 12

Shaman skills in detail

Skill Type Cost Cooldown Target Unlocks at
Healing Totem Totem 40 Mana 14 s Self Tier 1 (level 1+)
Stone Totem Totem 24 Mana 12 s Self Tier 1 (level 1+)
Lightning Bolt Damage (Magical) 16 Mana 3 s One enemy, range 4 hexes Tier 1 (level 1+)
Spring Surge Heal 80 Mana 4 s One ally, range 4 hexes Tier 2 (level 3+)
Spirit Cleanse Buff 14 Mana 6 s One ally, range 4 hexes Tier 2 (level 3+)
Searing Totem Totem 36 Mana 16 s Self Tier 2 (level 3+)
Spirit Tide Heal 95 Mana 8 s One ally, range 4 hexes Tier 3 (level 7+)
Arcane Unbinding Debuff 16 Mana 6 s One enemy, range 4 hexes Tier 3 (level 7+)
Chain Lightning Damage (Magical) 44 Mana 12 s One enemy, range 4 hexes Tier 3 (level 7+)
Shelter Buff 12 Stamina 4 s One ally, range 4 hexes Tier 4 (level 12+)
Stone Rain Damage (Physical) — 4 s Enemies in radius 1, range 3 hexes Tier 4 (level 12+)
Earthmend Ultimate buff 94 Mana 8 s Allies in radius 2, range 4 hexes Level 12
Wellspring Ultimate buff 98 Mana 10 s Allies in radius 2, range 4 hexes Level 24

Monk skills in detail

Skill Type Cost Cooldown Target Unlocks at
Centered Guard Buff 12 Stamina 6 s Self Tier 1 (level 1+)
Jab Damage (Physical) 8 Stamina 2 s One enemy, range 1 hex Tier 1 (level 1+)
Palm Strike Damage (Physical) 12 Stamina 5 s One enemy, range 1 hex Tier 1 (level 1+)
Steady Breath Buff 12 Stamina 8 s Self Tier 2 (level 3+)
Flying Kick Damage (Physical) 16 Stamina 10 s One enemy, range 5 hexes Tier 2 (level 3+)
Leg Sweep Damage (Physical) 14 Stamina 12 s One enemy, range 1 hex Tier 2 (level 3+)
Pressure Point Damage (Physical) 20 Stamina 8 s One enemy, range 1 hex Tier 3 (level 7+)
Shattering Palm Damage (Physical) 14 Stamina 8 s One enemy, range 1 hex Tier 3 (level 7+)
Tremor Damage (Physical) — 5 s Enemies in radius 1, range 1 hex Tier 4 (level 12+)
Crescent Kick Ultimate damage (Physical) 18 Stamina 8 s Enemies in a cone (depth 1), range 1 hex Level 12

Enchanter skills in detail

Skill Type Cost Cooldown Target Unlocks at
Mesmerize Debuff 18 Mana 10 s One enemy, range 4 hexes Tier 1 (level 1+)
Haste Buff 16 Mana 6 s One ally, range 4 hexes Tier 1 (level 1+)
Enervate Damage (Magical) 14 Mana 4 s One enemy, range 4 hexes Tier 1 (level 1+)
Silence Debuff 18 Mana 8 s One enemy, range 4 hexes Tier 2 (level 3+)
Keen Mind Buff 34 Mana 14 s Up to 8 allies, range 3 hexes Tier 2 (level 3+)
Arcane Unbinding Debuff 16 Mana 6 s One enemy, range 4 hexes Tier 2 (level 3+)
Languor Debuff 36 Mana 14 s Enemies in radius 1, range 4 hexes Tier 3 (level 7+)
Warding Aura — — Nearby allies (radius 2) Tier 3 (level 7+)
Prismatic Lance Damage (Magical) 44 Mana 14 s Enemies in a line (length 4), range 4 hexes Tier 3 (level 7+)
Enthrall Ultimate debuff 30 Mana 8 s One enemy, range 6 hexes Level 12

Dark Knight skills in detail

Skill Type Cost Cooldown Target Unlocks at
Bone Armor Buff 14 Mana 6 s Self Tier 1 (level 1+)
Dread Sigil Debuff 10 Mana 8 s One enemy, range 4 hexes Tier 1 (level 1+)
Umbral Strike Damage (Magical) 12 Mana 3 s One enemy, range 1 hex Tier 1 (level 1+)
Shadow Ward Buff 16 Mana 7 s Self Tier 2 (level 3+)
Shadow Grasp Damage (Magical) 16 Mana 10 s One enemy, range 3 hexes Tier 2 (level 3+)
Curse of Weakness Debuff 14 Mana 6 s One enemy, range 4 hexes Tier 2 (level 3+)
Black Mantle Buff 36 Mana 16 s Self Tier 3 (level 7+)
Dread Presence Aura — — Nearby enemies (radius 2) Tier 3 (level 7+)
Grave Breath Damage (Magical) 24 Stamina 8 s Enemies in a cone (depth 1), range 1 hex Tier 3 (level 7+)
Umbral Tide Ultimate damage (Magical) 28 Mana 8 s Enemies in a cone (depth 2), range 2 hexes Level 12

Beastmaster skills in detail

Skill Type Cost Cooldown Target Unlocks at
Call Companion Summon 26 Stamina 12 s Self Tier 1 (level 1+)
Hamstring Damage (Physical) 14 Stamina 3 s One enemy, range 1 hex Tier 1 (level 1+)
Field Care Buff 12 Stamina 8 s One ally, range 3 hexes Tier 1 (level 1+)
Pack Instinct Aura — — Nearby allies (radius 2) Tier 2 (level 3+)
Maul Damage (Physical) 20 Stamina 3 s One enemy, range 1 hex Tier 2 (level 3+)
Cowing Roar Debuff 14 Stamina 10 s Enemies in a cone (depth 2), range 2 hexes Tier 2 (level 3+)
Call Boar Summon 34 Stamina 16 s Self Tier 3 (level 7+)
Tearing Strike Damage (Physical) 22 Stamina 6 s One enemy, range 1 hex Tier 3 (level 7+)
Weighted Net Debuff 20 Stamina 14 s Enemies in radius 1, range 4 hexes Tier 3 (level 7+)
Feral Rage Ultimate buff 18 Stamina 8 s Self Level 12

See also