BattleGuild Wiki

Races

The four peoples a hero can come from — humans, elves, dwarves and gnomes — and what each one means for your roster.

Every hero in BattleGuild belongs to one of four playable peoples: humans, elves, dwarves and gnomes. A hero's people is shown on the tavern notes and on the hero sheet, and it decides which classes that hero can be trained into.

How races work

Racial skills

Planned

Planned content — details may change before release.

Each people is planned to have two racial skills of its own, shared by every class of that people. A racial skill takes one of a hero's five skill slots, so equipping one means giving up a class skill. They cost no Mana and no Stamina; the price is the slot, the cooldown and the limits of the effect.

List of Races

Race Outlook on sky-metal Can be trained as Racial skills Planned
Humans Open to it; the most numerous people, and the ones arguing loudest about the old warnings Mage, Warrior, Rogue, Cleric, Priest Field Dressing, Rallying Call
Elves Sceptical, but never a refusal to work alongside the others Ranger, Mage, Priest, Druid, Shaman Measured Step, Unravel
Dwarves They use it: the first to open the ore, and the ones who learned to refine it Warrior, Ranger, Rogue, Priest, Shaman Firm Footing, Shake It Off
Gnomes Generally open to it; small people with a place in every party Warrior, Rogue, Mage, Druid, Shaman Snag Cord, Pebble Flick

What each people brings in battle

Planned

Planned content — details may change before release.

Race Planned combat identity
Humans Practical support between neighbors: a small heal and a faster attack rhythm for nearby allies
Elves Brief personal protection and removing an enemy's advantages
Dwarves Soaking up pressure and shaking off harmful effects
Gnomes Short interruptions and control over how enemies approach

See also